Hi, my name is Pablo Grossi Garcia
I'm a gameplay programmer and sometimes I deal with Pixel Art. I also know about machine learning and other types of AI systems.

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About Me

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I am a passionate developer, mostly focused on gameplay programming, although I also work as a 2D Artists for my own projects. I have a Degree in Videogame Development and Master studies on Artificial Intelligence, as well as several finished projects, using different tools, engines and programming languages.

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My Projects

Gigantosaurus: Dino Sports

Gigantosaurus: Dino Sports is a 4-player local multiplayer sports party game in which teh players can participate in multiple activities such as surfing, climbing and coconut shooting.

• Developed along Infinigon Studios and Outright Games.

• Built with Unity

• Developed for Nintendo Switch, PS4, PS5, Xbox and PC

Jefe, la Cuenta

Jefe, La Cuenta is an endless runner where you control Sisebuto, a certified "cuñao". In this game, you set your difficulty before staring the run by drinking alcohol. The more you drink, the more points you earn and the harder it will get.

• Developed for Malaga Jam 2024

• Developed with Godot

Hematorrossa

Hematorrossa is a 2D platformer where you need to kill enemies or your life will lower until you die. The game features multiple different rooms with enemies with different behaviours that have to be surpassed to get to the final boss.

• Developed for Sant Jordi Jam 2024

• Developed with Godot

District Dance Battle

District Dance Battle is a rhythm game where you get to play as Perico, an awesome dancer from Murcia who travels to Madrid to fight in a dance battle against the best dancers in the city.

• Developed as part of the Projects 2 subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Awarded as Best Game by the Audience at FIMP 2019

• Made with SDL2 and C++

Apruebame Esta

"Apruebame Esta" is a rythm videogame developed for the Gift Jam 2023 where you control Ragnahilda, a student who is about to pass all her exams through violence, fighthing her teachers in a boxing match full of rythm.

• Developed as a project for the Gift Jam 2023, and developed as a gift to our teachers in university.

• Built with Godot 4

DGT: Driftin' Gibbon Time

Driftin' Gibbon Time is a game developed in Godot made for the Global Game Jam 2024 in a two days period. Gibbon wants BANANA. Gibbon has motorized trycicle. There are no BANANAS on sight. But there are people and animals around the city. Maybe they have BANANAS?

• Developed as part of the Global Game Jam 2024, with "Make melaugh" as theme

• Awarded as the Best Game by the audience and Best Art at Voxel School/UCM site for global game jam 2024

• Built with Godot 4

Mauriçius Nativitatem

Mauriçius Nativitatem is a rhythm game inspired by Patapon (the player is given patterns that have to be repeated in order to succeed). In this game, you will have to help Mauriçius, our fishy protagonist, in order to be able to perform the dark ritual he needs so that he can bring his son to life.

• Developed as part of the JamOn 2021, with "Birth" as theme

• Awarded as the 2nd Best Game in the JamOn 2021

• Built with Unity and C#

Louse On The Loose

Louse on the Loose is a game developed in Unity made for the Global Game Jam 2023 in a two days period. Control a Louse in a human head and battle other mutated horrors, adopt lice and make baldness goes faster by crawling on some poor human's scalp.

• Developed as part of the Global Game Jam 2023, with "Root" as theme

• Awarded as the Most Original Idea at Voxel School/UCM site for global game jam 2023

• Built with Unity and C#

Pokemon Bizarre

Pokemon Bizarre is a Pokemon fangame made in RPG maker XP that tries to offer a crazy and stupid adventure in my own designed world of Pokemon. In it, you can explore the new region of "Quintueles" and his new creatures and regional forms, maintining the main gameplay of the series but adding my own bizarre style. I completed it after 5 years of hard work.

• Developed with RPG maker XP

• Made as a hobby

• Complete. 25 hours of gameplay on average.

Motor Casa Paco

Motor Casa Paco is a 3D Game Engine built with C++ in a 4-month span. Thanks to its component-based architecture and data-driven structure, once a basic project core is established, it is easy to add more content to the project.

• Developed as part of the Projects 3 subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Ogre3D (Core), Bullet Physics (Physics), FMOD (Sound), CEGUI (UI) and C++

Una Voz en Cancedo

Una Voz en Cancedo is a point and click adventure where you investigate some misterious murders that are ocurring in an old spanish village. Meet weird and unsettling characters while finding new objects to craft a way to get out from Cancedo and survive to whatever is murdering the other civilians. Kill everyone, save everyone or run away, your choice.

• Developed as part of the Indie Spain Jam 2023

• Built with Unity and C#

TeFeGe

TeFeGe is an online multiplayer shooter, with a Top Down perspective, in which the player will be able to choose from 5 different characters, to be paired with an opponent in a 3 round duel. The game was part of a project in Matchmaking Research, so most of the focus was put into measuring the abilities of the player, based on the performance shown, and the consequent ranking and matchmaking of the players.

• Developed as part of the Final Degree Project subject of the Degree in Videogame Development at Universidad Complutense de Madrid, focusing on Matchmaking

• Built with Unity and C#, as well as Mirror for the server side

Auditory

Auditory is an unique experimental scape-room game project which players will have relaxing moments by experiencing the stimulation of sound and melodies. The key to solve the different puzzles is using the microphone and learning to recognice music patterns, rythms or pitches.

• Developed in 2019 during my erasmus in Norway, along other students from the Nord University of Steinkjer.

• Subsequently modified to make the game work with FMOD.

• Built with Unity and C#

FDI: Federal Department of Investigation

FDI (Federal Department of Investigations) is a narrative adventure game in which the player takes control of Eurico, a student of the Computer Science Faculty (which serves as the game scenery, with a few adaptations for story and humour purposes), who is involved as a witness in a murder, leading to a bigger investigation to solve the mystery.

Source Code

Vaya Canicastañazos

Vaya Canicastañazos is a 3D platform game in which the player will be controlling a marble through 16 different levels, with 3 different collectables each. Inspired by Monkey Ball, you will need to be careful not to fall from the level to avoid unnecesary restarts.

• Developed as part of the Projects 3 subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Motor Casa Paco (Custom Game Engine based on Ogre3D) and C++

A toda pastilla

A Toda Pastilla is a vertical bullet hell in which the player will be giving pills (shooting) to elder people (enemies), with the ability to stack different special abilities to overcome the increasing difficulty, always surrounded by the dynamic music system.

• Developed as part of the Projects 3 subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Motor Casa Paco (Custom Game Engine based on Ogre3D) and C++

Lights Off

In a world were the sun has gone off, a special moss that casts light has been created to supply with the light we need to survive, but it has mutated and has expanded through the laboratory. Lights Off is a 2D platformer where you control a robot that has to go deep in an abandoned laboratory filled of creatures infected by this strange moss sensible to light.

• My first game project

• Developed as part of the Projects 1 subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Unity and C#

Out Run

Clone of the classic Out Run game, developed from scratch in a multiplatform project, both for PC and PlayStation 4, including the use of the official SDK and Tools provided by Sony.

• Developed as part of the Videogames in Console subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with SDL2, C++ and C

• Code not available due to NDA

Off the Line

Clone of "Off the Line", developed from scratch in a multiplatform project both for PC and Android, including the use of Android Studio.

• Developed as part of the Videogames in Mobile subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Android Studio and Java

Mazes and More

Clone of "Mazes & More", developed with the original game assets in a multiplatform project both for PC and Android.

• Developed as part of the Videogames in Mobile subject of the Degree in Videogame Development at Universidad Complutense de Madrid

• Built with Unity and C#

Old Souls

Old Souls is a retro version of the famous Action RPG Dark Souls originated as a project for class. The main idea is to take the most basic elements from the original game and adapt them into the old-school mechanics and aesthetics of the NES console.

• Developed with JavaScript and Node.js

• Developed as part of the Programming in Interpretated Languages subject of the Degree in Videogame Development at Universidad Complutense de Madrid

Contact

pablogarciagrossi@gmail.com

Curriculum Vitae